Experiential education on nuclear weapon proliferation

I have been searching for ways to get people to engage with the risks to humanity created by nuclear weapons.

The whole issue seems to collide with the affect problem: the commonplace intuitive belief that talking about good or bad things causes them to happen, or simply the instinct to move away from and avoid unpleasant issues.

Pleasant or not, nuclear weapon issues need to be considered. With the US-led international security order smashed by Donald Trump’s re-election and extreme actions, the prospect of regional arms races in the Middle East and Southeast Asia has never been greater and the resulting risks have never been so consequential.

To try to get over the ‘unwilling to talk about it’ barrier, I have been writing an interactive roleplaying simulation on nuclear weapon proliferation called Rivals. I am working toward a full prototype and play-testing, and to that end I will be attending a series of RPG design workshops at next month’s Breakout Con conference in Toronto.

I am very much hoping to connect with people who are interested in both the issue of nuclear weapon proliferation and the potential of this simulation as a teaching tool.

Author: Milan

In the spring of 2005, I graduated from the University of British Columbia with a degree in International Relations and a general focus in the area of environmental politics. Between 2005 and 2007 I completed an M.Phil in IR at Wadham College, Oxford. I worked for five years for the Canadian federal government, including completing the Accelerated Economist Training Program, and then completed a PhD in Political Science at the University of Toronto in 2023.

3 thoughts on “Experiential education on nuclear weapon proliferation”

  1. That is brilliant Milan. It could become a most useful and sought after teaching tool.

  2. It also has very smart ideas for countering the likelihood the game will develop into a race toward the bomb by all parties, though implementing something like this would require having secret parts of the rules or perhaps a ‘player spoilers’ section in the Ref guide…

Leave a Reply

Your email address will not be published. Required fields are marked *